my name is Martin Ecker. As Creative Technologist I love to design and prototype interactive things which are easy to use. Programming skills (QT, HTML5, Python, Java, Processing, C, Arduino) help me to realize crazy ideas in no time. I am expert in hardware prototyping (Arduino, Raspberry PI + sensors and actuators). Prototyping is a good way develop intuitive things. Experiments with new technologies inspire me.
Alex the bear is a voice-based assistant attached to rental bicycles. He accompanies and informs tourists on different routes through the city. The IOT device, which is based on a Raspberry PI. For the voice interaction the Google Assistant SDK is used. The device has a camera eye that uses the Google Vision API. Alex the bear can therefore be asked, "What is that?" and provides information on recognized objects by the camera via speech output. The project was created on the hackathon "TALK TO ME, BERLIN!" and was awarded with the prize for best persona in VUI.
Rainminder gets the weatherforecast for today from the internet. When rain is expected and a person walks over the mat he will get an acoustic reminder which sounds like stepping into a puddle. Multiple pressure sensors are detecting the taps and triggering the sounds. This reminds the user to take an umbrella when he leaves the house.
Exhibition: BOSCH HMI Tech Days 2015 and World Usability Day, 2015
This jacket provides haptic feedback to enable hands free navigation for eldery people to reach comfortable places of daily living. Tiny NFC location badges with GPS coordinates can be sticked on the jacket to choose the destination. More context is displayed on a smartwatch. Building the prototype of the jacket was my job.
Much of the German population spends many hours a day sitting at a workstation. In this thesis, I first intend to observe the way people sit in front of a a screen in the workplace. Using the results of the observations, I developed a concept which should improve the user's sitting experience. The concept will be experienced with an interactive prototype of a sensor-controlled seat using Microsoft Kinect and Arduino.
Multiple persons can act as clang objects in a room. The properties of a clang object (eg. tone color) are depending on the position of the object in the room. Clang objects are visual (floor projection) and acoustically (loudspeaker) perceivable. The interaction is based on the gestic input device Microsoft Kinect (R) and was developed by using open source libraries.
How many things are eating two students in one week? Concrete in combination with RFID tags is used to make the quantity tangible. The RFID tags attached to the concrete columns are evaluated to control an the interactive data visualization.
The idea of the game is to control a curve on the screen. The goal is not to touch your own curve, the other player's curve or the borders. The players are using controller plates which are equipped with pressure sensors for each foot. Every player moves the curve in the right or left direction by putting pressure on the foot. Depending on how much pressure the player performs the radius of the curve changes.
Ecker, M., Henschel, J. & Tille, R., (2012). YouAreClang. In: Reiterer, H. & Deussen, O. (Hrsg.), Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?. München: Oldenbourg Verlag. (S. 545-548).
Reminder Objects: Greifbare Interaktion im alltäglichen Leben
Rieß, H., Klein, P., Ecker, M. & Hintz, S., (2015). Reminder Objects: Greifbare Interaktion im alltäglichen Leben. In: Endmann, A., Fischer, H. & Krökel, M. (Hrsg.), Mensch und Computer 2015 – Usability Professionals. Berlin: De Gruyter Oldenbourg. (S. 252-260).
Angemessenheit haptischer Prototypen in unterschiedlichen Fidelity-Graden bei Zielgruppen mit Einschränkungen
Uhlig, M., Klein, P., Ecker, M. & Hintz, S., (2017). Angemessenheit haptischer Prototypen in unterschiedlichen Fidelity-Graden bei Zielgruppen mit Einschränkungen. In: Burghardt, M., Wimmer, R., Wolff, C. & Womser-Hacker, C. (Hrsg.), Mensch und Computer 2017 - Workshopband. Regensburg: Gesellschaft für Informatik e.V..
Hack 4 Ageing well, 2016
„Social Data“. (second prize) Team: H. Rieß, S. Hintz, M. Ecker, UID GmbH
Hack 4 Ageing well, 2017
„Non linear stortytelling“ (first prize)
Team: H. Rieß, M. Schuster, M. Ecker UID GmbH
„My pure air“
Team: L. Reimer, M. Bottesch, A. Niedel, J. Lassahn, M. Ecker UID GmbH
"Alex, the bear" a Voice User Interface (prize for best persona)
Team: M. Uhlig, M. Ecker UID GmbH, external: T. Hausmann and S. Zeitoun